This is the first real update to the game in 2 years (!). Most of the changes are internal and done to support Abode's current Shockwave Player (18.104.22.1681, released last month), along with:
Unfortunately, this isn't the update most of you have been waiting for. The re-vamped multiplayer is not complete, nor is the new physics (and the new weapons, which are dependent on that component). And still no new maps, can't forget that. But I am actively working on it again.
I started this project almost 5 years ago, when there wasn't much in terms of the "browser-based first-person shooter" genre. Shockwave3D was the only 3D plugin with a significant installed based, and even then, the core renderer was already several years old. Now Shockwave's new owner Adobe is working to bring it up to current standards (fingers crossed). We also have the excellent Unity plugin, several promising Flash-based software rasterizers, along with commercial games like InstantAction and Quake Live. I would have thought a fully-developed Quake-3-in-a-web-browser would have stomped on all imitators, but clearly that is not the case based on traffic patterns. Instead, the entry of the 800-lb gorilla has generated even more interest in the genre as far as I can tell.
So, despite languishing in perpetual beta, and ignored for months at a time by it's sole developer, Phosphor is more popular than ever. I still think it's broken on several fronts, but I guess I got something right in the mix. Maybe it's time for a change of personnel, a couple more developers and designers might finally get a 1.0 out the door. Anyhow, those are things I'm considering, along with ways for me to free up time just to focus on coding the stuff outlined below. Stay tuned.
Thanks for sticking around, playing the game, and sending in your comments. Now back to answering a whole pile backlogged email.
Anyhow, that's all for now. Thanks for all the feedback and suggestions. And much thanks to everyone who plays this game regularly. You've managed to keep a very old Shockwave demo alive, so I hope to do my part, and finish it (or at least get it out of the perpetual "beta 1" state).